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Documentation Index

Fetch the complete documentation index at: https://docs.revoscripts.com/llms.txt

Use this file to discover all available pages before exploring further.

April 2026
v1.2
Added a more flexible card system, fake ID validation improvements, and new inventory compatibility.
  • Added a config-driven card system so you can add or remove supported cards.
  • Added fake ID visual variations with randomized effects such as tint, spelling mistakes, blur on the player photo, and different date formats.
  • Added the police validation command /idcheck to help detect fake IDs.
  • Added configurable card display duration with Config.CardDisplayDuration.
  • Added card design selection per card with design1, design2, and design3.
  • Added qs-advancedinventory compatibility.
  • Updated export behavior so money deduction is optional and still defaults to enabled.
  • Updated default inventory image names to revo_design_1.png for id_card, revo_design_2.png for driver_license, and revo_design_3.png for firearm_license.
August 2025
v1.1
Added multi-inventory support and improved stability.
  • Added support for qs-inventory and qb-inventory systems.
  • Fixed QBCore-related bugs and compatibility issues.
  • Improved UI responsiveness and performance.
August 2025
v1.0
Initial release of Revo ID Card.
  • Real and fake ID card systems with configurable NPCs and map icons.
  • 5 unique card colors for different job types.
  • Separate designs for driver and firearm licenses.
  • Obtain cards from NPCs at custom locations.
  • Pricing options for each card type.
  • Beautiful UI with dark/light modes and card flipping.
  • Usable items for ox_inventory.
  • Show cards to nearby players with animation.
  • Multi-language support (10+ languages).
  • Fully optimized (0.00ms) and server-side secure.
  • Compatible with ESX, QBCore, and QBox.