Documentation Index
Fetch the complete documentation index at: https://docs.revoscripts.com/llms.txt
Use this file to discover all available pages before exploring further.
Added a more flexible card system, fake ID validation improvements, and new inventory compatibility.
- Added a config-driven card system so you can add or remove supported cards.
- Added fake ID visual variations with randomized effects such as tint, spelling mistakes, blur on the player photo, and different date formats.
- Added the police validation command
/idcheckto help detect fake IDs. - Added configurable card display duration with
Config.CardDisplayDuration. - Added card design selection per card with
design1,design2, anddesign3. - Added qs-advancedinventory compatibility.
- Updated export behavior so money deduction is optional and still defaults to enabled.
- Updated default inventory image names to
revo_design_1.pngforid_card,revo_design_2.pngfordriver_license, andrevo_design_3.pngforfirearm_license.
Added multi-inventory support and improved stability.
- Added support for qs-inventory and qb-inventory systems.
- Fixed QBCore-related bugs and compatibility issues.
- Improved UI responsiveness and performance.
Initial release of Revo ID Card.
- Real and fake ID card systems with configurable NPCs and map icons.
- 5 unique card colors for different job types.
- Separate designs for driver and firearm licenses.
- Obtain cards from NPCs at custom locations.
- Pricing options for each card type.
- Beautiful UI with dark/light modes and card flipping.
- Usable items for ox_inventory.
- Show cards to nearby players with animation.
- Multi-language support (10+ languages).
- Fully optimized (0.00ms) and server-side secure.
- Compatible with ESX, QBCore, and QBox.