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Revo HUD

Revo HUD is a complete heads-up display for FiveM roleplay servers. It covers player status, vehicle clusters, minimap and compass, street names, weapon HUD, notifications and a player info panel, and also includes the work of several add-on scripts: nitrous, a drift counter, a manual gearbox, a vehicle control panel, a crosshair editor and more. Every part of the HUD comes in several complete styles, not just a color change. Server owners choose the defaults and can lock or open customization, and players tune their own HUD in game from the /hud menu.

Main Features

  • 17 Bundled Presets: Complete HUD designs, each with its own layout, colors, styles and driving cluster. Players try one on live, save their own and share any setup as a code.
  • Four-Step Onboarding: On first join, players pick a look, an accent color, a round or square minimap and a status bar style, with the real HUD changing behind the menu.
  • Edit Layout: Drag, resize, hide and 3D-tilt any element, with snap to grid, smart snapping, a screen-edge guide, undo and redo.
  • Four Style Families: Sleek, Blocks, Chamfered and Aurora (frosted glass), applied to the player info panel, weapon HUD, street name, compass, notifications and key hints.
  • 9 Themes and Any Custom Color: Revo Cyan, Blue, Ultraviolet, Vice, Red, Ember, Toxic, Emerald and White, or any color you pick. Colors can be set per element, with glow, shadow and six fonts.
  • Per-Job and Per-Vehicle Rules: Almost every feature can be limited by job, vehicle class or vehicle model.
  • No Database, No Build Step: Drag-and-drop install with one commented config.lua.

Status Bars and Player Info

  • 14 Status Bar Styles: Circle, Square, Hexagon, Diamond, Aurora, Minimal, Dot Matrix, Liquid Neon, Text Only, Rail, Blade, Gauge, Capsule and Meter.
  • Eight Readings: Health, armor, hunger, thirst, stamina, stress, oxygen and voice. A bar that nothing feeds hides itself instead of sitting at 100, and oxygen only appears underwater.
  • Player Info Panel: Server ID, name, job, cash, bank, dirty money, ping, time, online players and the job’s society balance (to its boss only), with your server name or logo.
  • Weapon HUD: Weapon, ammo and reserve ammo, with ox_inventory and qb-inventory support.

Vehicles

  • 15 Car Speedometers: Modern, Analogue, Neon Arc, Tactical, Minimal, Grid, Horizon, Column, Pulse, Matrix, Orbit, Crescent, Duet, Shard and Visor, each showing speed, RPM, gear, fuel, engine health, turn signals, seatbelt, lights and nitrous.
  • A Cluster for Every Vehicle:
    • Aircraft: Instrument Panel, Glass Cockpit or Compact Strip
    • Boats: Helm or Compact Strip
    • Bicycles: Computer or Minimal Strip
    • Trains: Rail or Cab Dial
    • Electric cars: automatically show battery and motor instead of fuel and engine
  • Speed Limit Signs: US, EU, AU or Minimal, with a configurable speed limit per area.
  • Built-In Nitrous: Boost, three flow stages, overheating, purge, exhaust flames and light trails that nearby players can see. See Nitrous.
  • Drift Counter: Score, slide angle, combo multiplier up to x5 and a best run saved per character.
  • Manual Gearbox, Cruise Control and Speed Limiter: Realistic gear speeds, no rolling into reverse on the brake, and controls from the vehicle panel.
  • Seatbelt and Harness: A seatbelt with reminders and three racing harness tiers.
  • Crash Effects: Crashes are graded light, medium or heavy by force and direction, with camera shake, blur, dark edges, ringing ears, a heartbeat, ragdoll and windscreen ejection.

Vehicle Control Panel

Press F7 (or type /vehcontrols) for a top-down car you can click:
  • Doors, hood, trunk, windows, roof, engine, handbrake and indicators
  • Headlights, seatbelt and harness, cruise, speed limiter and manual gearbox
  • Vehicle extras, livery and moving to a free seat
  • Landing gear for aircraft and an anchor for boats
  • Lights page: underglow in 12 colors or any color, six effects (Steady, Breathe, Pulse, RGB, RGB chase and Flash), 13 headlight colors and a cabin light, visible to nearby players
  • Media tab: a synced YouTube player, so everyone in and near the car hears the same thing
  • Places tab: saved GPS places, up to 20 per player plus your shared server places
Controls that a vehicle does not have stay hidden.

Survival and Status Effects

  • Stress: Builds from speeding, shooting, crashes, getting hurt and killing, and eases as the player calms down, eats or rests. The screen darkens, blurs and shakes as it climbs. Emergency jobs are exempt by default.
  • Hunger, Thirst, Oxygen and Injury: Each brings its own effects, such as stomach rumbles, heat shimmer, suffocation, limping, blood on the screen from the side of a hit and a low-health heartbeat.
  • Alerts: Notifications and sounds when health, armor, hunger, thirst, fuel are low or stress is high.

Minimap, Compass and Street Name

  • Minimap: Round or square, always on, only in vehicles, or only while carrying an item. Keep GTA’s own map or use a postal or satellite map pack.
  • Compass: Five styles (Sleek, Aurora, Chamfered, Simple and Blocks).
  • Street Name: Four strips with the postal code beside the street. The postal grid is built in.
  • Big Map: An expanded radar on /bigmap or a key you choose.
  • Cinematic Mode: Black bars with the HUD hidden on /cinematic.

Other Features

  • Crosshair Editor: 7 shapes with length, thickness, gap, colors, hit marker and third-person offset.
  • Notifications: Four styles with sounds, plus automatic pick-up of ESX, okokNotify, mythic_notify, pNotify and t-notify notifications.
  • Key Hints Panel: Shows the keys each player actually bound, with an icon-only mode.
  • Voice Indicator: Works with pma-voice, SaltyChat and mumble-voip, with whisper, normal and shout ranges.
  • 9 Languages: English, Spanish, French, German, Portuguese (Brazil), Turkish, Polish, Dutch and Italian. You can add your own by copying one file.
  • Resolution Independent: Layouts scale by screen height, so a HUD built on 1080p keeps its proportions on 1440p and 4K, and a Safe Area setting keeps the HUD grouped on ultrawide screens.

Compatibility

  • Frameworks: ESX Legacy, QBCore and Qbox, detected automatically. Standalone servers with no framework are supported too.
  • Inventories: ox_inventory and qb-inventory.
  • Fuel: ox_fuel, LegacyFuel, cdn-fuel, ps-fuel, lj-fuel, okokGasStation, qs-fuelstations, lc_fuel, or any script with a GetFuel export.
  • Voice: pma-voice, SaltyChat and mumble-voip.
  • Society Money: Renewed-Banking, qb-banking, qb-management, okokBanking and esx_addonaccount (used by esx_society).
See Installation for the full list.

Why Choose Revo HUD?

  • One resource replaces a HUD and several add-on scripts.
  • Players make it their own, while you keep control of the defaults and what can be changed.
  • Nothing is fabricated: a reading that nothing feeds is hidden, not faked.
  • Runs only the work it needs. Vehicle checks such as crash detection, cruise control and seatbelt only run while a player is in a vehicle.
  • No database, no npm and no build step.